To win in TFT, you first need a strong board.
But what actually makes a board strong?
A board with a carry that deals damage and a frontline that buys enough time for that carry to do its job.
When improving your board, do not look only at how many traits you can activate. Look at:
A useful mental model is to treat unit cost as rough “points.” This is not an exact combat formula, but it helps when thinking about early boards.
1-cost 1-star → about 1 point
2-cost 1-star → about 2 points
3-cost 1-star → about 3 points
Then imagine that upgrading from 1-star to 2-star adds roughly 2.5 points.
1-cost 2-star → about 3.5 points
3-cost 1-star → about 3 points
So simply hitting a 3-cost does not automatically make it better than a 1-cost 2-star.
Actual unit strength varies, and traits and items change the answer. The point is that naturally hitting 2-star 1- and 2-cost units is a major source of early board strength.
Combat power is not distributed evenly across every unit. Items create some of the biggest differences.